Day 14: Summary Highlights for Afterearth

Can’t believe today is exactly 2 weeks from the day we hit the web with this grand idea! With 300 pages written, we are figuring we are looking at upwards of 500 pages if our Kickstarter is successful. Two weeks ago we were a small team of 2, 14 days later we are proud to say we are working with six artists who’ve helped with graphics design, weapon design, character design, and gameworld scenery. As the resident copy editor (a consultant with Ignite, LLC) I’ve now edited story pages, Kickstarter pages, WordPress pages, and created contracts for various work. Ignite, LLC has been excited to get the opportunity to try something different, entering the world of role-playing is both challenging and fun! I’ve editing journal articles, books, brochures, handouts, fliers and other marketing materials, staff meeting minutes, blogs, websites, short stories, poems, and loads of college papers but never a role-playing game. Getting a break from the graduate level research papers has been a welcomed distraction for me!

The mastermind behind all of this has been busy recording and editing the Kickstarter video. Our hope is that after one (okay maybe two) more rounds of edits to the Kickstarter content we’ll be ready to submit the project for review. We can’t wait to reveal this project in more detail and get your feedback, stay tuned!

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Busy Busy

Well we have been busy. We are getting constant updates and story blurbs for the various forwards in the book.

An excellent logo and graphics artist Chris J. Randolph from Spectre-7 Graphics has completed the logo art, Kickstarter breaks, and other various bits of work for us. It has been a true pleasure to work with him. The feedback on the logo and other work he has done has been nothing short of amazing.

We are looking at moving forward with the Kickstarter and should even more updates later this week. We are trying to make sure we show that we have accountability and a full fledged project here before moving forward so that those who join the Kickstarter know that they are getting into something that will return a polished product to them.

Why Put Together an RPG Like This?

We have been asked, a great many times, to explain why we are creating a RPG like we are.

The answer is pretty simple. RPG’s are created often. However, most of the time the player has no input or very little input into the world. We ourselves have run into this situation. It was time to do something different. Though the game and world are almost complete, we felt that there was a very real opportunity for player input. Why not have people who donate into a Kickstarter get a say into what they are paying for?

Your input and voting will change the politics, ecology, even geography of the world.

When the game is done it will be a reflection of the game designers creation mixed with the decisions that those who donate have chosen. In this day and age, with so much available content, we feel this sets us apart dramatically from all the rest.